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Now everyone remembers killing The Black Knight, right? We learned he was a member of the Cult of the Damned and we promptly disposed of him.
![fuck your champion keep moving on fuck your champion keep moving on](https://attachments.f95zone.to/2019/07/368372_01.png)
Once everyone is defeated, a cache will spawn giving 2 Heroic Quality Epic Items. And while that is happening, Palatress will shield and heal herself. Regardless of who it is, each memory does the same abilities. They can range from Hogger (Yay, hogger!) to Priestess Delrissa and from Edwin VanCleef to Hakkar. Paletress is different, she's a very low healthed boss, but at about 25% health, she'll spawn a Nightmare. However if the target isn't stunned they can throw back the hammer. Additionally, he'll throw a Hammer of the Righteous at a stunned target. Once the adds are eliminated, the real fight will begin as Paletress or Eadric engage you in person.Įadric will occassionally cast Radiance, which basicly disorients you if you are not facing away from him. Adds of priests and paladins will also rush in and attack your party. Next, 1/2 of the Argent Crusade Represenatives will enter, either Argent Confessor Paletress or Eadric the Pure. Now for the rest of the instance, you'll fight on foot. Each grand champion is a different class and each have unique abilities with their respective class.Īfter the Grand Champions have been permanently defeated a lootable chest will spawn, yielding 1 Heroic Quality Epic Item. You'll have to dismount and engage them normally. Once all Grand Champions have been defeated, they'll regroup and become a normal boss fight on foot. In turn the victim will be Trampled stunning them for 15 seconds. You can prevent this by "running" over them on your mount. Once one has been defeated they'll occasionally attempt to slowly walk towards a Warhorse and remount. Once the lesser champions have been defeated, the 3 Grand Champions will group up and attack your party together. The Grand Champions will send their lesser Champions in pairs of 3 one at a time per Grand Champion. If your Alliance, 3/5 of the Grand Champions of the Horde will be ramdomly chosen and enter one by one. If your Horde, 3/5 of the Grand Champions of the Alliance will be randomly chosen and will enter one by one. After the herald has announced your group, the door behind him will open up and the Faction Champions will enter. Once everyone is settled on their Warhorses, you can speak with Jaeran Sunsworn or Arelas Brightstar and begin the event. The mounts have the same abilites as the mounts you ride for your dailies, with the exception of Refresh Mount. Once you have your lance you can ride a nearby Argent Warhorse if your Alliance or an Argent Wolf if your Horde. When you enter the instance there are several Lance Racks which when clicked on give you an Argent Lance. I don't know specifically what happens after this, as when my group tried, nothing happened to progress the instance to the next stage.Ĭomment by MumpleyThis is how the instance works on Normal Difficulty: One person MUST stay on their mount and keep the fallen champions on the ground. If they get back on a mount, when you try to attack them it will say "Invalid Target" and you have to get off your mount and kill them normally. I'm not too sure about this next part, because it is still pretty buggy. You have to "trample" them, by running over them repeatedly to make sure they don't get back up and get on a mount. You get them down to pretty low health, then they fall off their mount and lay on the ground.
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You take down the three groups, and then you fight the leaders of the champions. Afterwards, three groups of champions from the opposing faction ride out at you on mounts. You start out with a long introduction from an NPC, calling out your class, with your respective race cheering for you. After entering the dungeon, get on the Argent Warhorses. Comment by PwnzoarI just recently tried this on the PTRs, as it is now open for testing.